ACHIEVEMENTS
36 achievements the wiki lists.
Achievements are the game’s completion checklist. The wiki has them, grouped and named, with a second category for the steps inside each one.
COMMUNITY INDEX
Every name below was published by the community wiki, which we read through its own API on 2026-10-31. We have not confirmed a single one in the client, and the wiki’s own articles run 16–34 words each. Treat this as an inventory, not as advice.
Achievements
36 goals, names only.
- Blow up Ruins Achievement
- Build Monument Achievement
- Build Producing Buildings Achievement
- Category:Achievement Steps
- Collect Brushwood Achievement
- Collect Friend Resources Achievement
- Collect Generators Achievement
- Collect Glass Achievement
- Collect Oil Rig Achievement
- Collect Plastic Achievement
- Collect Stone Achievement
- Collect Tree Achievement
- Create at Blast Furnace Achievement
- Create at Factory Achievement
- Create at Greenhouse Achievement
- Create at Press Achievement
- Create at Processing Shop Achievement
- Create at Sawmill Achievement
- Create at Stone Quarry Achievement
- Decorate Achievement
- Edible Plants Achievement
- Gather Coal Achievement
- Gather Rubber Achievement
- Gather Water Achievement
- Inedible Plants Achievement
- Make Friends Achievement
- Open Territory Achievement
- Pest Achievement
- Pet Owner
- Remove Garbage Achievement
- Seed Planting Achievement
- Sell at Market Achievement
- Send Gift Achievement
- Speed up Building with Stamps Achievement
- Visit Friend Achievement
- Visit Neighbourhood Achievement
What the list is good for
It is the closest thing to a roadmap: the names imply the systems (monuments, generators, friends) that a new player has not met yet.
Thirty-six goals, and what they measure
Thirty-six achievements against 775 tasks is a deliberately sparse checklist: most things you do will never be counted. If the achievement names cluster around first-time actions and thresholds, they double as a rough map of the intended progression — and they are the cheapest thing to verify in a session, because the client announces them.