PROJECT RESTORATIONFIELD GUIDE

THE SETUP

What the game asks you to do.

Three robots wake up 200 years after humanity left. The planet is trash, the soil is dead, and the only way back is to clean, plant and build until something grows.

OFFICIAL ONLY

The 200 years, the three robots and the premise are the developer's own description. We have seen the title screen and the loading tips; we have not yet reached free play.

The loop, as advertised

The store names four activities that keep the game running: grow crops and gather resources; construct workshops; explore locations; and bring warmth back to a forgotten world one vintage furnishing at a time. It lists farming, building, management and exploration as the genres it sits between.

ClaimWhat it means in practiceOur status
56 locationsWastelands, bunkers, megacities, radioactive forests, icy mazes, a crashed starshipNEEDS CHECK
1,000+ questsStory arcs plus puzzles and pestsNEEDS CHECK
3 robot heroesSpot, Fly and Timmy, each with its own skillsNEEDS CHECK
30 NPCsDialogue, requests, humourNEEDS CHECK
Co-opTrading gifts, visiting neighbours, joint eventsNEEDS CHECK
Base decorHundreds of options, steampunk to retroNEEDS CHECK

What we can already say

The client is a browser build served from the developer's own CDN and embedded by the store. It reads the browser language: our browser asked for Chinese and the client came back in Chinese, loading tips included. Anyone quoting English strings should know they are one locale of several.

The build is heavy. On our connection the bar sat at 5–10 % for minutes, which is worth knowing before starting a session on a machine with a data cap.

How big it actually is

Adding up the community wiki’s own categories: 57 areas, 19 characters, 28 seeds, 292 materials, 113 structures, 48 furnishing items, 36 achievements, 775 filed tasks and 50 documented updates. Those numbers are an inventory, not a review — but they are the first time anyone has put them in one place.

The full library →

Where the wiki stops

The categories are consistent about names and silent about everything else. They tell you a seed exists and never how long it takes; that a structure can be built and never what it costs; that a character hands out tasks and never in which order. That pattern is worth noticing: a wiki this complete about nouns and this empty about verbs is usually a scaffold someone planned to fill in and never did, and a guide that only repeats it inherits the same hole.

What we have not confirmed

Whether the four-activity loop is gated behind timers, and whether co-op changes the farm itself or is purely social. Both are written down here as questions, not answers.